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[WoW] Future and Past

Discussion in 'PC/Console Gaming' started by ethics, Jun 22, 2005.

  1. ethics

    ethics Pomp-Dumpster Staff Member

    It has been over six months since World of Warcraft launched in North America, and we have seen much growth during that time. Just prior to launching in China last week, World of Warcraft had achieved a subscriber base of more than 2 million players worldwide. Thousands of new players around the world are joining the adventures in Azeroth each day, and the early signs from China are showing that World of Warcraft is proving to be very popular with players there as well.

    With this rapid growth, we expanded our operations from 48 realms at launch in the U.S. to over 450 worldwide. The introduction of hundreds of new realms caused some growing pains, and we experienced some stability issues with our realms in the months after launch. During these few months, we were able to significantly improve our code and update our hardware, which increased our performance dramatically. Our realms are now stable, and we are concentrating on providing consistent content patches to our players.

    On the customer-service end, we have expanded our 24/7 in-game customer service staff (GMs) in all regions since launch. World of Warcraft now employs more than 550 GMs worldwide. Along with assisting players with in-game problems, these GMs also actively seek out and ban the accounts of people caught cheating, botting, or doing anything else that would negatively impact our customers. We have billing and technical support call centers on all the major continents, who employ phone, Web, and e-mail support for customers. Our community websites are moderated by regional teams of community managers who provide answers to customer questions and give feedback to the development teams so we can better focus our efforts. All of these people are there to improve the quality of the game experience for everyone.

    Aside from improving our server stability and customer service, we have also been hard at work delivering great new content updates for the game. Since release, we have had four major updates and nine minor updates. Thanks to our major updates, customers have had the opportunity to experience:

    * The introduction of the PvP Honor ranking system and many exciting Honor rewards.
    * Our newly released PvP Battlegrounds. Warsong Gulch, a frenetic 10-vs.-10 capture the flag-style Battleground, and Alterac Valley, a 40-vs.-40 epic-scale battle for dominance.
    * Two new full dungeons (Maraudon and Dire Maul)
    * New world raid encounters (Azurgos and Lord Kazzak)
    * World events such as Feast of Winter Veil, the Elemental Invasions on Kalimdor, Childrens Week, the Gurabashi Arena Event, and Noblegarden.
    * Many improvements to the games user interface, such as additional action bars, quest tracking, and buff timers.
    * Over 200 new quests for all levels.
    * Over 600 new items, including new professions recipes, epic mounts, and raid sets.
    * Over 200 new monsters.
    * 12 new flight paths.
    * Numerous new class abilities and class-balance adjustments.
    * Improvements to many of the dungeons already in the game, such as Scholomance, Stratholme, and Blackrock Spire.

    We are committed to delivering the highest quality online experience for our players. Some of our upcoming plans have already been mentioned on our community site. For example, in our next major update, we will be releasing Blackwing Lair, a 40-person raid dungeon, where you will be able to battle against the epic dragon Nefarian and his minions. We are also working on a 20-person dungeon called ZulGurub, and the mysterious lands of AhnQiraj in Silithus. Outside of dungeons, we want to continue adding new world events, such as a carnival that will take place in Mulgore and Elwynn forest.

    Of course, on top of all this, each content update will also bring new quests, items, professions recipes, and continued class improvements. Some have asked about an expansion and what it might hold. I wanted to let players know that it is in the works, and well release details as soon as we can.

    These are but some of the things you can expect over the coming months. There is still so much to speak of, but I hope I have at least given you all a peek at how World of Warcraft has progressed since launch. I also hope I have given you some insight into the future and our dedication to growing World of Warcraft for years to come. Thanks again for your continued support, and well see you in Azeroth!

    Shane Dabiri
    Lead Producer
    World of Warcraft Development Team

    Thread on this here:

  2. Andy


    Thanks for that. (I cant get there from here. :thumbsup: )

    As a relative newb to WoW, I can only say that I am quite impressed with the quality and caliber that Blizzard has come out with in this product.

    I have yet to have a moment, where I'm "bored" or be pissed to the point I want to chuck my keyboard through the monitor like I have in past games (most recently having that feeling with HL2)

    However, the only thing that I hope will mellow out over time, especially on our Role Playing server, is the whole PvP/Battlegrounds craze.

    I'm not a big fan of this. I'm not really into WoW for the competition, or the knowledge that I can wax some kid half way around the world. I am perfectly content (at the moment) with quests, instances, mobs, etc... and just enjoying those I play with.

    Some bad points I have noticed with the whole battlegrounds opening...

    A lot of players have given up on questing, therefor leaving fewer around to asssist in quests. (I've noticed a BIG drop during the mornings when I play...)

    Players are only interested in getting items that will help them in battlegrounds, leaving less to be desired for sale in the AH. Also from lack of questers and farmers is equalling less items for sale too.. I am currently looking for a certain staff, and I have yet to see it on the AH floor since the battlegrounds patch came out, and I know I used to see it constantly there on the weekends before.

    Good points though, which mirror the bad...

    Less "Leeroys" hanging about in instances screwing things up for those who wish to enjoy the battle. Their off pissing off those serious players in a BG I'm sure. :rofl:

    Some items I can create as an alchemist have skyrocketed in price on the AH floor. (Swiftness potions get me a min. 1g50s for a stack of 5, before I could barely get 40s for them. I tend to under price them so I know mine will sell, while some have theirs up for +3g and just sit there.)

    A tad less dueling inside the AH. I guess people are getting their PvP fix elsewhere, freeing up the AH to do it's thing quietly.

    So, Blizzard....

    More monsters, more quests, more items, more, more, more. :drool:

    So far I give them an "A" on this game.
  3. ethics

    ethics Pomp-Dumpster Staff Member

    Exactly how I feel. I despise PVP with a passion because I don't believe when you havea mix of classes like that, it's on the same leveled play field.
  4. SixofNine

    SixofNine Jedi Sage Staff Member

    I could see doing a little 10-on-10 capture the flag at Warsong, but no way I'm going to wait in &^$( line.

    No boredom here yet with grinding and questing.


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