Started talking about this with Rredline in another thread, so I think mentioning one aspect of Shadowbane was a must in another. Check this out: Shadowbane has a very intricate skill system that is the very core of the game. Unlike any other game you may be used to, Shadowbane will not force your character to follow a specific cookie-cutter model since one of the major features of this system is the immense amount of freedom your character has. On the other hand, though, you are not merely thrown into the world with no specialization so that all people become Tank Mages. Wolfpack has found a balance that should allow all types of gamers to enjoy character creation as well as create diversity among characters. When you first start off, you choose a base class for your character. The four base classes you may choose from are Fighter, Healer, Mage, and Rogue. Each base class is radically different from any of the others and will greatly shape the way your character progresses. This is probably the most important decision you will make for your character. After you choose a base class, it is then time to choose a path for your character to follow. These paths are known as professions and will add a bit of specialization. For instance, if you chose the Fighterclass, you can then choose from the following professions: Barbarian, Crusader, Huntress, Ranger, Templar, or Warlock(or you can not choose a profession and get promoted to Warrior). When stemming from the Fighterbase class, each of these professions will have a strong focus on fighting abilities with some added bonuses of that particular profession. One thing to keep in mind is that most professions can be approached by several base classes. For instance, the Barbarianprofession can be chosen by both Fightersand Rogues. Just because a character is a Barbariandoes not mean that he is identical to the next Barbarian. If stemmed from the Fighterclass, that Barbarianwill focus mainly on brute strength. On the other hand, if that same Barbarianstemmed from the Rogueclass, his focus would be on fine tuning his skills. Your final choice after choosing which Profession you would like is to then choose three Disciplinesthat best fit your character. The Disciplinesthat are available to you are completely dependent on which Professionyou chose. Each Disciplinewill open up a number of unique special abilities and skills to your character to allow even furthercustomization. As you can see, it will be very difficult to find two identical characters! Continuing the path that we have followed, the disciplines that are available to the Barbarianare: Archer, Berserker, Blacksmith, Bounty Hunter, Commander, Gladiator, Huntsman, Rune Caster, Shape Shifter (Bear), Storm Lord, Summoner, Undead Hunter, Werewolf, and Wyrmslayer. If you chose Berserker, Rune Caster, and Werewolf, you will then have some insane fighting moves, the ability to cast spells from runes, and some minor shapeshifting powers. As your character gains in levels, your disciplines will allow you to use stronger versions of your special abilities. For instance, beginning Werewolves can shapechange into wolves, but as your rank increases in that discipline, you will then be able to turn into a man-wolf and then finally a werewolf. Choosing disciplines that you feel you will enjoy will be vital when molding your character. As you can see, Shadowbane's Character Development System is a unique system that will allow all sorts of different people to create the characters that they enjoy. With the amount of customization available to you, you will be extremely hard-pressed to find a character identical to yours. Now go out and conquer that nation!