1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

MMO Devs Have "Killed a Genre"

Discussion in 'MMORPG' started by SixofNine, Oct 14, 2015.

  1. SixofNine

    SixofNine Jedi Sage Staff Member

    MMO devs have “killed a genre”, no truer words have ever been spoken

    The above link is an article about the blog entry that Kern wrote. Here's the blog itself:

    Have MMOs Become Too Easy? - Mark Kern at MMORPG.com

    Emphasis added. :)
  2. Andy


    A lot of game companies realized that buckets of $$$ from tons of casuals that can all run the same content was more cost productive than spending tons of $$$ on uber-leet content that only a handful of "pros" could ever think to achieve, and have hours on end ad nauseum to smack their faces against a keyboard like some job just to complete, then scream on the forums "We finished, and we need moar!" a month later (when it took 6+ months to create the last content release)

    Rift, Wildstar, LOTRO just off the top of my head, have changed their design methods radically over the last few years after realizing just this fact.
  3. Biker

    Biker Administrator Staff Member

    All that was written two years ago. And things haven't changed one single bit.
  4. ethics

    ethics Pomp-Dumpster Staff Member

    Good post.
  5. Andy


    On the "sense of achievement" aspect as well, EvE Online is the perfect example of an MMO that still makes it pretty danged hard for a newbie (even after toning it down a bit over the last 10 years) , and at any given moment you can lose everything you are currently holding onto including your ship and your life, at the drop of a hat. (been there, done that, wore the shirt to shreds)

    Just surviving long enough to safely arrive at X or collect enough resources to build Y is quite an achievement in itself, yet the sky is the limit as to how much you can earn or how much space you can control.

    They still seem to be cranking along just fine as well without catering to the ez-mode casuals (like me) as much as other games have turned to.

Share This Page